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the 5 ways tobacco companies lied about the dangers of smoking cigarettes
Tobacco companies are back on our TV screens — not to promote cigarettes, but to correct the lies they told for decades about the dangers of smoking them.
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Students rewarded scholarships for taking action on tobacco
Two young tobacco control activists received $5,000 Alma S. Adams scholarships for innovatively confronting tobacco use in their communities.
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truth and Kevin Lyons partner with Cotopaxi to inspire tobacco-free lives
truth will join Cotopaxi for 25 of their Questival adventure races.
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Tobacco use on the big & small screens is a public health concern
A new report released today by the U.S.
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Latest data: Tobacco companies quadruple in-store ad spending
The latest report on Big Tobacco’s marketing reveals where the industry is intensifying its focus: ads in point-of-sale locations like convenience stores, ga
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What is “tobacco-free” nicotine?
These flavored products, which have yet to face significant regulation, are prompting concerns about youth use and causing confusion.
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Where we stand: Youth marijuana use
The increasing movement by states to legalize the recreational use of marijuana for adults highlights the importance of setting standards for the regulation
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Quitting Tobacco: Facts and Stats
Most smokers – nearly 70% – say they want to quit, and many make quit attempts each year.
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6 important facts about JUUL
The rapid ascension and popularity of the e-cigarette JUUL has left a trail of questions and concerns.
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Health groups urge FDA to block sale of illegal JUUL-like e-cigarettes
The FDA should to stop the sale of new e-cigarettes similar to JUUL that have been illegally introduced without the agency’s prior review and authorization.<
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Truth Initiative named top non-profit in Fast Company’s annual list of Most Innovative Companies for 2022
Truth Initiative has once again been named to Fast Company’s prestigious annual list of the World’s Most Innovative Companies for 2022.
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Are video games glamorizing tobacco use?
Participants in a new survey of video game players said they felt tobacco or nicotine was portrayed negatively in only 6.5 percent of games where tobacco use
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